Celtic Reconstructionist systems have largely abandoned the notion of
stationing the four classical elements at the four quarters of a magical
circle. I’ve written before about Celtic Triadism and the archaic triple
cosmos, etc. However that doesn’t mean that there’s no place in Celtic lore for the quartered landscape.
Celtic lore divides the land or the horizon into the Four Airts (as the
Scots say). To these are attributed the four winds, and various other meanings,
though attaching the four ‘elements’ to them is a modern notion. Nevertheless
they are an important category of symbolism.
This warding charm draws on the symbolism of the Four Provinces of Ireland,
abstracted into general categories. It intends to call upon the spirits in the
four categories of human social life understood by the Ancients: The Laborers,
The Landowners, the Warriors and the Wise. These are, again, abstract
categories that would have influenced, if not rules, the life-choices of the
ancients. The ancient Dead know and understand these symbols, and respond to
their call.
The charm uses four symbols for the four directions – the Plough in the
east, for the Landowners, and the power of bounty; the Harp in the south, for
the Laborers, of which players of musical instruments were numbered; the
Cauldron in the west, for the Wise Ones, Poets and Druids, and the Sword in the
north for the Warriors. In other arrangements I might use the Wand for the
Wise, but I liked the four Cs that the Irish words produced.
The Charm
• Let the Druid prepare an offering of good ale, or
other proper drink, and have it ready to pour in each direction.
• If possible, it is best if the Fire is lit and the
Water blessed, and the usual hallowing of the ground and opening of the Gate
worked. If the Druid has made regular offerings to the spirits and knows them
well, then this charm might be used in an informal way. It is, however, best
done as the work of a sacrifice.
• When all is complete, and the blessing has been
given, then take up the cup with the special offering and raise it over the
fire, saying:
The Ward-Rune, to be drawn in each direction as the charm is chanted. |
• By the Fire
and the Well and the Tree
I call to the host of spirits
From the Land
and the Sky and the Sea
I call the host of spirits
To the Gods, to the
Dead, to the Sidhe,
I call the host of spirits
• All you who
will come to my aid, I raise this offering to you. Receive this gift and ward
this place, turning aside all ill from every directing and of every kind. By
the Hammer and the Harp, by the Cauldron and the Sword, let this place be
warded well!
• The Druid will then turn to the four aits and give
the call, make the offering and draw the Ward Rune in the air toward that
direction as the irish words are chanted.
• I turn to the
east, and remember the Lords of the Plough. Oh Mighty and Noble Ones who keep
the Land, Makers and growers, receive this offering, and let your bounty join
with ours in this spell:
The offering is
poured, and all chant, three times, as the rune is traced:
An
Casúr, An Clairseach, An Coire, An Claíomh (ahn kasoor ahn klahrshahkh, ahn cwiruh
ahn klee)
• So let every
ill that approaches from the east be turned away! Let the power of the hammer
be on this land, to ward us with joy, diligence and bounty. Bíodh sé
abhlaidh
• I turn to the
south, and remember the Lords of the Harp. Oh Mighty and Noble Ones who are
harpers, wanderers, laborers who sustain the world, receive this offering, and
let your wilding join with ours in this spell:
The offering is
poured, and all chant, three times, as the rune is traced:
An
Casúr, An Clairseach, An Coire, An Claíomh (ahn kasoor ahn klahrshahkh, ahn cwiruh
ahn klee)
• So let every
ill that approaches from the south be turned away! So let the power of the harp
be on this land, to ward us from chaos, danger and those outside. Bíodh sé
abhlaidh
• I turn to the
west, and remember the Lords of the Cauldron. Oh Mighty and Noble Ones who keep
work of the Wise, magicians and priestesses, receive this offering, and let
your sorcery join with ours in this spell:
The offering is
poured, and all chant, three times, as the rune is traced:
An
Casúr, An Clairseach, An Coire, An Claíomh (ahn kasoor ahn klahrshahkh, ahn cwiruh
ahn klee)
• So let every
ill that approaches from the west be turned away! So let the power of the
cauldron be on this land, to ward us with vision, law and magic. Bíodh sé
abhlaidh
• I turn to the
north, and remember the Lords of the Sword. Oh Mighty and Noble Ones who are
warriors, warders and protectors, receive this offering, and let your courage
join with ours in this spell:
The offering is
poured, and all chant, three times, as the rune is traced:
An
Casúr, An Clairseach, An Coire, An Claíomh (ahn kasoor ahn klahrshahkh, ahn cwiruh
ahn klee)
• So let every
ill that approaches from the north be turned away! So let the power of the
sword be on this land, to ward us with strength, honor and courage. Bíodh sé
abhlaidh
• So we have
worked the work. Now, where there are warriors, let there be peace.
Where there are harpers,
let there be generosity,
Where there are
ploughmen, let there be merriment,
Where there are
the wise, let there be justice.
• Let the Hosts
of Spirits ward it from every ill from from the four airts, from above and from
below!
• In every
thing, let this place be warded, made a rampart of protection, a harbor of
receiving, and a beacon of announcing to all who would come with good will, and
let every ill be turned away.
• Draw the rune in the center, over the Fire,
chanting the Irish three times:
An
Casúr, An Clairseach, An Coire, An Claíomh
And finishing:
Bíodh sé abhlaidh
1 comment:
Hi Ian,
I found your take on quartering very interesting. I'm curious, have you read Blamires' book "The Irish Celtic Magical Tradition"...? He uses an exogesis of The Battle of Moytura to develop the following system based on the Four Treasures of the Tuatha De Danann and the Druids of the Cities.
Treasure / City / Druid / Airt
Sword of Nuada / Findias / Uiscias / East
Spear of Lugh / Gorias / Esras / South
Cauldron of Dagda / Murias / Semias / West
Lia Fal / Falias / Morfesa / North
I've found this actually works very well, as I can call upon the Druids for guidance and wisdom in ritual, and Manannan mac Lir as the Gatekeeper.
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